AI Insights · Timothy · July 2022
Top 5 Low Poly Games on iOS in Norway: Q2 2022 Performance
Discover the performance trends of the top 5 low poly games on iOS in Norway during Q2 2022, including revenue, downloads, and active user metrics.
During the second quarter of 2022, the top 5 low poly games on iOS in Norway showed varied performance trends across downloads, revenue, and active users. Below, we dive into the data provided by Sensor Tower to offer insights into each game's performance.
Roblox
Throughout Q2 2022, weekly revenue for Roblox fluctuated, starting at around $129.6K and experiencing a low of about $60.9K in early May. It then saw a rise, peaking at approximately $78.7K by the end of June. Weekly downloads saw a significant peak at 3.6K in mid-April, with a low of about 1.9K at the end of May. Active users consistently increased from 101.6K at the end of March to 111.5K by the end of June.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game saw its weekly revenue peak at about $5.7K in mid-April and end at approximately $4.8K in late June. Weekly downloads had a significant peak of 1.2K in mid-April, tapering to around 1K by the end of June. Active users also showed an upward trend, starting at 1.5K in late March and reaching 2.2K by late June.
Egg, Inc.
The weekly revenue for Egg, Inc. remained relatively stable, ranging from roughly $414 to $880 throughout Q2. Downloads fluctuated, peaking at 853 in mid-April and reaching a low of around 465 by late June. Active user numbers started at 8.7K in late March, experiencing a slight decline to 7.8K by the end of June.
LEGO® Star Wars™: TCS
For LEGO® Star Wars™: TCS, weekly revenue remained modest, peaking at $308 in mid-April and ending at approximately $157 by late June. Downloads saw a peak of 871 in early May, then declined to around 192 by the end of June. Active users followed a similar trend, starting at 353 in late March and rising to 445 by the end of the quarter.
LEGO® DUPLO® MARVEL
LEGO® DUPLO® MARVEL experienced a significant spike in revenue, peaking at about $1.4K in mid-April and ending at roughly $1.5K by late June. Downloads saw a notable high of 649 in early June, with a low of around 164 in late June. Active users peaked at 920 in early June, then decreased to about 571 by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Norway. For more detailed analytics and insights, visit Sensor Tower.